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Certain effects in Universe Sandbox will cause an object to break apart, producing fragments. These effects include:

Related Properties & Settings[edit | edit source]

Settings[edit | edit source]

Models[edit | edit source]

Whenever collision, Roche, or friction fragmentation is triggered, Fragment objects are produced. The number of fragments created is automatically calculated by Universe Sandbox based on performance limitations. The location, mass, and velocity of each fragment is chosen randomly from a distribution determined by the type of fragmentation in order to conserve mass, momentum, and energy.

Limitations[edit | edit source]

The number of fragments produced is limited by performance, as increasing the number of objects in a simulation will require more computational power.

References[edit | edit source]