Universe Sandbox Wiki
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(Improved text describing Collisions category)
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Universe Sandbox simulates the effects of [[Collision|collisions]] between solid objects. Colliding objects will either [[Fragmentation|fragment]] or [[Merge|merge]]. Future plans for improving collision mechanics in Universe Sandbox include support for [https://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics Smoothed-Particle Hydrodynamics] (SPH), which will better handle collisions of similarly sized objects, as well as support for [https://en.wikipedia.org/wiki/Rigid_body_dynamics rigid body collisions], which will better handle small-scale collisions, such as [[Human-Scale Object|human-scale objects]] that should bounce or break rather than merge.
Collision mechanics involve any object that collides with another object.
 
 
As of Update 23 of Universe Sandbox,
 
 
Future plans for improving collision mechanics in Universe Sandbox include support for SPH, which will better handle collisions of similarly sized objects, and support for rigid-body collisions, which will better handle small-scale collisions as with human-scale objects that should bounce or break rather than merge.
 
   
 
[[Category:Simulation]]
 
[[Category:Simulation]]

Revision as of 19:32, 16 August 2019

Universe Sandbox simulates the effects of collisions between solid objects. Colliding objects will either fragment or merge. Future plans for improving collision mechanics in Universe Sandbox include support for Smoothed-Particle Hydrodynamics (SPH), which will better handle collisions of similarly sized objects, as well as support for rigid body collisions, which will better handle small-scale collisions, such as human-scale objects that should bounce or break rather than merge.

Pages in category "Collisions"

The following 7 pages are in this category, out of 7 total.