Camera
The user views the simulation through a virtual camera. This camera can be controlled by the user to move around the simulation, zoom in and out, and change the angle at which the simulation is viewed.
Contents
Controls[edit | edit source]
Keyboard[edit | edit source]
A user with a keyboard can perform the following actions:
- up/down arrow keys: zoom in and out on the camera-locked object
- left/right arrow keys: rotate around the camera-locked object, or around the camera itself if the object is not locked on an object
- A/D keys: move the camera left or right
- R/F keys: move the camera up or down
- W/S keys: move the camera forward or backwards
- C key: land the camera on the surface of the selected object
Mouse[edit | edit source]
A user with a mouse can perform the following actions:
- Double-click on object: locks the camera onto the object, so that the object is always at the center of the screen unless the user shifts the camera away
- Hold and drag: rotates the camera around the camera-locked object, or around the camera itself if the camera is not locked on an object
Properties[edit | edit source]
Properties related to the camera can be viewed for a specific object in the Camera Relative section of the Motion tab of the object's properties panel. These include Camera Inclination and Camera Azimuth.