Average Surface Temperature

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The Average Surface Temperature of an object represents the average temperature on the surface of the object. For Planetary Bodies, the Average Surface Temperature is calculated by averaging across the Temperature map of the object's surface.

The Average Surface Temperature property can affect an object's appearance: For example, at higher temperatures, a planet will begin to glow. At very high temperatures, the object will evaporate.

While the user can change the Average Surface Temperature in the properties panel, it is continually recalculated as time passes in the simulation.

Property Details[edit | edit source]

Location[edit | edit source]

The Average Surface Temperature property of a Planetary Body can be found in the first section of the Overview tab, in the Cumulative Properties section of the Composition tab, and at the top of the Surface tab.

The Surface Temperature of an object is also displayed in its mini-info panel.

Units[edit | edit source]

Average Surface Temperature can be viewed and edited using the following units:

  • Kelvin (K) is the SI base unit for temperature
  • Degrees Fahrenheit (°F)
  • Degrees Celsius (°C)

Conversions between these three units are as follows:

°C = K - 273

°F = (9/5)°C + 32

Simulation Effects[edit | edit source]

Stars[edit | edit source]

Material Phases[edit | edit source]

Evaporation[edit | edit source]