Universesandbox erika (talk | contribs) (Added page for Add Tool) |
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==Tool Details== |
==Tool Details== |
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− | ==Location== |
+ | ===Location=== |
− | The [[Interface#Add|Add]] button is located |
+ | The [[Interface#Add|Add]] button is located in the [[Interface#Tools|Tools]] menu. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by [[Object Types|object type]], as well as four [[Add Tool#Settings|settings]]: Still, Orbit, Binary, and Launch. |
Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]]. |
Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]]. |
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− | ==Settings== |
+ | ===Settings=== |
The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation. |
The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation. |
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** The object will be added with zero initial velocity relative to the [[Simulation Grid]]. |
** The object will be added with zero initial velocity relative to the [[Simulation Grid]]. |
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* Orbit |
* Orbit |
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− | ** The object will be added on a circular orbit around the object's [[Strongest Attractor|strongest attractor]] in the simulation. |
+ | ** The object will be added on a circular [[orbit]] around the object's [[Strongest Attractor|strongest attractor]] in the simulation. |
** When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed. |
** When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed. |
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** If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still. |
** If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still. |
Latest revision as of 20:44, 21 June 2021
The Add Tool allows the user to add a new object to the simulation.
Tool Details[ | ]
Location[ | ]
The Add button is located in the Tools menu. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by object type, as well as four settings: Still, Orbit, Binary, and Launch.
Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the keyboard.
Settings[ | ]
The Add settings determine the initial velocity that the new object will be given when it is added to the simulation.
- Still
- The object will be added with zero initial velocity relative to the Simulation Grid.
- Orbit
- The object will be added on a circular orbit around the object's strongest attractor in the simulation.
- When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed.
- If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still.
- Binary
- The object will be added on a circular orbit around the object's strongest attractor in the simulation.
- If Balance Motion is on, the other object's velocity will be changed such that the barycenter of the two objects will remain stationary as they orbit.
- If there are no other bodies in the simulation, the new body will be added with zero velocity, as in Still.
- Launch
- The object will be launched from the location of the camera in the direction that the camera is facing.
- If Auto Launch Velocity is on, the launched object will be given a velocity that will put it in orbit around the object's strongest attractor in the simulation.
- If Auto Launch Velocity is off, the user can use the Launch Velocity setting to assign a specific initial velocity.
- If there are no other objects in the simulation, the new object will be launched with a velocity of 10 km/s.