Difference between revisions of "Add Tool"

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(Added page for Add Tool)
 
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==Tool Details==
 
==Tool Details==
   
==Location==
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===Location===
   
 
The [[Interface#Add|Add]] button is located on the [[Interface#Bottom Bar|bottom bar]]. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by [[Object Types|object type]], as well as four [[Add Tool#Settings|settings]]: Still, Orbit, Binary, and Launch.
 
The [[Interface#Add|Add]] button is located on the [[Interface#Bottom Bar|bottom bar]]. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by [[Object Types|object type]], as well as four [[Add Tool#Settings|settings]]: Still, Orbit, Binary, and Launch.
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Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]].
 
Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]].
   
==Settings==
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===Settings===
   
 
The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation.
 
The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation.

Revision as of 07:20, 2 September 2019

The Add Tool allows the user to add a new object to the simulation.

Tool Details

Location

The Add button is located on the bottom bar. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by object type, as well as four settings: Still, Orbit, Binary, and Launch.

Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the keyboard.

Settings

The Add settings determine the initial velocity that the new object will be given when it is added to the simulation.

  • Still
    • The object will be added with zero initial velocity relative to the Simulation Grid.
  • Orbit
    • The object will be added on a circular orbit around the object's strongest attractor in the simulation.
    • When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed.
    • If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still.
  • Binary
    • The object will be added on a circular orbit around the object's strongest attractor in the simulation.
    • If Balance Motion is on, the other object's velocity will be changed such that the barycenter of the two objects will remain stationary as they orbit.
    • If there are no other bodies in the simulation, the new body will be added with zero velocity, as in Still.
  • Launch
    • The object will be launched from the location of the camera in the direction that the camera is facing.
    • If Auto Launch Velocity is on, the launched object will be given a velocity that will put it in orbit around the object's strongest attractor in the simulation.
    • If Auto Launch Velocity is off, the user can use the Launch Velocity setting to assign a specific initial velocity.
    • If there are no other objects in the simulation, the new object will be launched with a velocity of 10 km/s.