Universesandbox erika (talk | contribs) (Added page for Add Tool) |
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==Tool Details== |
==Tool Details== |
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− | ==Location== |
+ | ===Location=== |
The [[Interface#Add|Add]] button is located on the [[Interface#Bottom Bar|bottom bar]]. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by [[Object Types|object type]], as well as four [[Add Tool#Settings|settings]]: Still, Orbit, Binary, and Launch. |
The [[Interface#Add|Add]] button is located on the [[Interface#Bottom Bar|bottom bar]]. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by [[Object Types|object type]], as well as four [[Add Tool#Settings|settings]]: Still, Orbit, Binary, and Launch. |
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Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]]. |
Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]]. |
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− | ==Settings== |
+ | ===Settings=== |
The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation. |
The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation. |
Revision as of 07:20, 2 September 2019
The Add Tool allows the user to add a new object to the simulation.
Tool Details
Location
The Add button is located on the bottom bar. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by object type, as well as four settings: Still, Orbit, Binary, and Launch.
Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the keyboard.
Settings
The Add settings determine the initial velocity that the new object will be given when it is added to the simulation.
- Still
- The object will be added with zero initial velocity relative to the Simulation Grid.
- Orbit
- The object will be added on a circular orbit around the object's strongest attractor in the simulation.
- When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed.
- If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still.
- Binary
- The object will be added on a circular orbit around the object's strongest attractor in the simulation.
- If Balance Motion is on, the other object's velocity will be changed such that the barycenter of the two objects will remain stationary as they orbit.
- If there are no other bodies in the simulation, the new body will be added with zero velocity, as in Still.
- Launch
- The object will be launched from the location of the camera in the direction that the camera is facing.
- If Auto Launch Velocity is on, the launched object will be given a velocity that will put it in orbit around the object's strongest attractor in the simulation.
- If Auto Launch Velocity is off, the user can use the Launch Velocity setting to assign a specific initial velocity.
- If there are no other objects in the simulation, the new object will be launched with a velocity of 10 km/s.