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Universe Sandbox Wiki
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==Tool Details== ===Location=== The [[Interface#Add|Add]] button is located in the [[Interface#Tools|Tools]] menu. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by [[Object Types|object type]], as well as four [[Add Tool#Settings|settings]]: Still, Orbit, Binary, and Launch. Certain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the [[Keyboard Controls|keyboard]]. ===Settings=== The Add settings determine the initial [[Velocity Vector|velocity]] that the new object will be given when it is added to the simulation. * Still ** The object will be added with zero initial velocity relative to the [[Simulation Grid]]. * Orbit ** The object will be added on a circular [[orbit]] around the object's [[Strongest Attractor|strongest attractor]] in the simulation. ** When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed. ** If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still. * Binary ** The object will be added on a circular orbit around the object's strongest attractor in the simulation. ** If Balance Motion is on, the other object's velocity will be changed such that the [[barycenter]] of the two objects will remain stationary as they orbit. ** If there are no other bodies in the simulation, the new body will be added with zero velocity, as in Still. * Launch ** The object will be launched from the location of the [[camera]] in the direction that the camera is facing. ** If Auto Launch Velocity is on, the launched object will be given a velocity that will put it in orbit around the object's strongest attractor in the simulation. ** If Auto Launch Velocity is off, the user can use the Launch Velocity setting to assign a specific initial velocity. ** If there are no other objects in the simulation, the new object will be launched with a velocity of 10 km/s.
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